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At one of those moments recently, where changing how I experienced my own work completely changed how I wanted to create it, I started watching some of my AI films on this enormous virtual cinema screen and suddenly I wasn't looking at them on my phone anymore. I was sitting inside this huge dark cinema with my own images towering above me and I started noticing completely different things. Scale mattered more, depth mattered more,
a character walking past the camera felt different, a wall rising out of the ground felt enormous and something passing right in front of the lens suddenly became almost physical and even the imperfections became interesting because I could actually feel what the model was doing with all the space. And somewhere while watching I thought,
what if I actually created a film for this screen? Not a normal short film that I happened to watch in VR afterward. Something designed from the beginning around the experience of in front of this ridiculously large cinematic image. So that's what I'm making now.
I've come back into the world of ancient signals, future forms, but this time I'm treating every 32nd generation almost like another physical space the viewer has to travel through. I'm experimenting with things moving extremely close to the camera, huge changes in scale,
architecture, transforming around the character, falling deep underground, moving through ancient spaces and then suddenly emerging back into this incredible alive jungle. And I'm discovering little rules as I go because one scene teaches me something about movement, another teaches me about scale and sometimes the AI completely misunderstands the physics and gives me something hilariously impossible. But that's all part of the experiment too.
I'm not really trying to make AI behave like a traditional film camera. I want to find out what kind of cinematic language appears when I design around what these models can actually do. And right now I'm still building the journey. I know where it's heading but I'm discovering the there one scene at a time, which for me might actually be the most interesting part.
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